Though he can speed out his attacks and even comes equipped with a method of healing, there are many areas where Han-D falls short of the other classes, ending up with him in the bottom tier. Our friendly robot janitor, Han-D, is a powerful and tanky, yet slow attacking character. Bad at controlling mobs without endangering self Ridiculously unforgiving in later levels Lengthy dodging time with built in stun and speed boost Very strong shot that can reset cooldowns Despite all this, the incredibly unforgiving playstyle of the Bandit once he reaches the later areas of the game has caused him to be in the lower tiers of this list. Shield Bash sometimes makes enemies stay behind youĪ speedy and sneaky class, the Bandit features high damage base attacks that fire alarmingly fast as well as a short cooldown area explosion, stealth that boosts speed and comes along with a stun, and a powerful blast that, if used to kill an enemy, will reset all cooldowns. Shield stance has inconsistencies with certain things However, inconsistencies in blocking and having long cooldowns has put Enforcer in an unfavorable tier. Featuring an ability that halts all movement to provide "complete" protection from one side whilst increasing rate of fire, along with abilities focused on keeping enemies away. The Enforcer is a heavy class that, unlike most of the characters in Risk of Rain, is focused on immobilizing himself. Strong melee attack without enemy hit limit
However, his tricky moveset and long-ish cooldowns serve as balancing points for his other traits. He zips and bounds around the map, swinging his twin pickaxes and avoiding most damage.
The Miner is a rather eccentric fellow, having the only full mobility moveset in the game. Very fast fire rate great for on-hit effects It only makes sense that as the base character, he'd be rather balanced and end up right in the middle of the tier list. The starting class for Risk of Rain, Commando features an easy to learn ability kit, combining mobility, short cooldowns, and damage to help ease people into the game. Very vulnerable if turrets are dead/unavailable While lacking invincibility frames, he has the highest health of any ranged character, deals obscene amounts of damage, and can provide easy cover for himself. The Engineer is the king of area control, utilizing mines and summonable turrets to deal damage and distract enemies whilst dealing damage from a distance with his other abilities. A very long cooldown on its only mobility move The highest mob/area damage potential in the game Completely melee requires great risk to playĪcrid may not have any invincibility frames, but its obscene amount of damage and ability to easily cluster♥♥♥♥ large groups of enemies are things that its certainly one of the best at.
High multi-target and single-target damage More invincibility/dodging frames than any other character in the game This paired which his incredible single target and AoE damage output is what has earned him the other spot in Tier 1. He is pretty much made of mobility and abilities that give him dodge frames. Merc takes his spot as the 2nd best character and best melee character on this list. Hard to control direction of fire when surrounded by enemies A pseudo-homing ability that can go through walls With ridiculous mobility, the ability to shoot behind her while moving, Huntress had an easy ride to the top Tier 1. It took me quite a few games to understand how the Huntress is supposed to work, but after getting the hang of her I realized she is a force of destruction that is unrivaled in this game. The original, by Stormquake and with ability overviews, can be found here: